The Detail is in the Texture

Up close and personal

Customize your 3D models to your desired resolution. The higher the resolution, the more detail.

High resolution photorealistic 3D models are created with the intention of “fooling” the average film or television viewer. If you’re unaware that the live actor you think you are seeing is in fact a “digital double,” that’s a VFX job well-done. Creating these characters (objects, sets or environments) via 3D scanning also involves a photo shoot in which a uniquely qualified photographer will shoot high resolution photos to be used for reference. After that the talented 3D artist will meticulously apply these photos to the 3D model, and voila! Each step is vital in the process of creating the 3D digital assets used in film, television and video games today.

TNG Visual Effects employs a talented team of 3D scan technicians and 3D artists ready to create the digital assets needed for any production. Visit our website http://tngvisualeffects.com or call us 877.879.2040 for more information. 

VFX industry changes may affect 3D scanning services and visual effects technology.

VFX Soldier

Right off the heels of the potential closing of Vancouver’s oldest gaming company, Rockstar Vancouver is closing. Looks like VFX isn’t the only industry pitched in a race to the bottom:

Rockstar Vancouver is being dismantled, Take-Two Interactive announced today. The 35-person team, best known for its work on Bully, is being offered new positions at Rockstar Games, specifically the expanded Rockstar Toronto studio.

and the reason?

“Rockstar Games’ decision to expand its Toronto studio demonstrates the confidence in Ontario’s leading-edge digital gaming industry. By providing financial support and tax incentives to help companies grow, we maximize Ontario’s competitiveness in the global economy and support job creation,” said Brad Duguid, Minister of Economic Development and Innovation.

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European Commission Responds to VFX Soldier

VFX Soldier

In my last post I sent a letter to the European Commission which was inviting public consultation on film subsidy policy in Europe. If you take a look at the comments, you’ll notice that many readers responded to the post with huge doubts that the EC would even bother to read my letter.

Well, last week not only did the EC read the letter, they published it on their site and Obhi Chatterjee, an EU staff member involved in the consultation, posted a comment on my last post:

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A Lineup of Characters from the Real World

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A Lineup of Characters Brought in from the Real World

TNG Visual Effects provides full body 3D scanning of characters for your film, television or video game project. TNG’s 3D scanning visual effects technology can scan your characters in full wardrobe, partial or in underclothes so you can modify the digital wardrobe. We scan heads and hands separately for better detail. It’s a quick and easy process. We also help you create the facial expressions you need as an extra service, or just for reference in a photo shoot.
 
The group seen here is the beginning of our virtual library of characters for hire or license based on your needs.
Call us to create the 3D characters you need in your current or next project. 877.879.2040

On Prometheus

Thank you Graham! Reblogging…

Graham Edwards

Prometheus PosterMost people who like cinema have a movie that shines like a beacon in their memory, brighter than all the rest. Mine is Alien. I was there for its first release in 1979, sneaking past the warning signs in the theatre foyer even though I was too young for the movie’s X-certificate. ‘This film contains stroboscopic lighting effects!’ one of the signs screamed. Another suggested that if I was pregnant I might want to give this one a miss.

I ignored the warnings and let Alien carry me away to that distant, dark world. I loved it then, and love it still. Two of my all-time favourite ‘making of’ books are The Book of Alien and Giger’s Alien. I can even tell you, without looking it up, that the registration number of the commercial towing vehicle Nostromo (out of the Solomons and looking for Antarctica Traffic Control) is

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Graham Edwards

Cinefex 21Emerging from a wall of fire on the front cover of Cinefex #21 is the extraordinarily detailed stop-motion cyborg endoskeleton built by Doug Beswick for James Cameron’s seminal 1984 science fiction film The Terminator. There’s more fictional futurism on the back cover, in the form of the spice harvester from David Lynch’s 1984 adaptation of the classic Frank Herbert novel Dune. The harvester’s a model too, this time sculpted by Rafael Ablanque and photographed on one of Kit West’s huge miniature sets at Mexico’s Churubusco studios. Two articles to re-read in this issue, then, spanning a total of 72 pages.

  • The Terminator (article by Jennifer Benidt)
  • The Shape of ‘Dune’ (edited by Janine Pourroy and Don Shay, based on material gathered by Paul M. Sammon)

Let’s travel back in time to 1984. Ronald Reagan was US President, Margaret Thatcher was UK Prime Minister and none of us felt…

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Replicating Buildings – Inside and Out

Replicating sets with 3D scanners has become a staple of films and other markets. A building may be scanned (interior or exterior) for the set designer to add extensions or different facades, or to have as a reference for placement.

For exquisite detail, high resolution is necessary. Our laser scanners can capture hundreds of millions of points. We take several dense point clouds and stitch them together. To convert these point clouds to a surface (polygonal data) is a process which includes decimation, allowing for a very large spectrum of resolution output according to the client’s need. These laser scanners were developed specifically for very accurate measurements. We also add markers to the scene in order to have additional reference points to better register the data.

The 3D scanner we use is consistent with our company goals of having a solution that is small, easy to transport and set up, and is able to scan quickly. Like windows on cars, transparent and shiny materials are harder to capture, whereas buildings made from a flat material such as cement, brick, or wood are better for measurements and registration.

We have found that if we need to scan a highly populated area, we can work during the middle of the night, and shoot the reference photographs earlier in the day, or the following day. This is yet another way in which we strive for efficiency when it comes to collecting data without disrupting our clients’ production schedule.

Allow yourself the freedom of working in the digital realm by using these 3D environments. Visual effects have a versatility that is akin to the mind’s imagination. Remember, we provide more than just environments. Cars, people, and objects are also some of our favorite elements to replicate.

Are your characters breaking your budget?

http://myemail.constantcontact.com/Are-your-CHARACTERS-spending-your-budget-.html?soid=1103007733068&aid=8eXGeCF7roM.

 

Bringing Your 3D Data to Life

Motion Capture and 3D scanning go hand-in-hand.  We are constantly looking at changes in the market and are currently working on a solution to facial performance capture. We are still in early testing mode, but are continually looking for ways to bring about a good looking solution that doesn’t cost an arm and a leg.

 For full body motion capture we are making alliances to work with some of the best mocap studios out there. This also helps us understand how to set up the 3d scanned character to better receive the mocap data. It is important to us to see the entire picture as opposed to taking a limited view that doesn’t include what the character will do once the 3D model is created.

As TNG proliferates the market within the US and Canada, we are also looking for local mocap studios as a source to recommend to our customers looking for that type of service. We also find out what type of rig will work best for them, but that also needs to be requested by the customer.

Other important issues we are working on to use in conjunction with 3D scanning and mocap are cyber cloth and cyber hair. As your character moves, everything needs to be in fluid motion to bring out the realism of the action.  All of these synergistic elements are dependent on each other to work together.

We are constantly looking for better and more extensive ways to help in the process of making your project stay in budget and on time. Other areas we are currently investigating include HDRI as a service as well as photogrammetry and supportive modeling. All these areas complement each other to supply you the data needed for your project.

The Environment is Our Stage Now

In Visual Effects we utilize 3D characters and props, but how about local environments (sets, buildings – interior and exterior), large vehicles (trucks, buses, tanks, airplanes, trains)? These too can be scanned digitally to create your location or asset, and be replicated or used as many times as needed.

Re-create the environment you need to use in your production with TNG 3D scanning services.

3D scanners, or the replicators of today, will be building inventories of digital assets for use in the future. Of course, there will always be a need for customized models of all sizes and shapes, but the option to use generic models should be able to give your show a better look on a smaller budget.

Until then, we are taking on the challenges of 3D scanning multiple buildings, very large animals, cars, buses, trains, and planes.  We are doing our best at providing a one-stop shop for all of your 3D scanning needs. The efficiency of having a team on site that can scan your talent, props, and then move into scanning the sets and other large items will be a plus for the 3D visual effects show. Budgets are getting tighter and the need is increasing for a cost effective solution that can show up fast, do their scanning, and then leave the location to advance on to capture other visual effects.

We are setting up satellite offices all around North America to service our accounts faster and more cost effectively.  In Canada, the tax incentives are great, and the studios and production houses and not willing to pass them up. Having a 3D scanning service bureau close at hand will help in lowering the costs and upping your flexibility to get all your scanning done without incurring travel costs. 

You will begin to see additional services in the future as soon as we feel our new products are complete and can fully service your needs. We guarantee our work at TNG.