Creating 3D Models for VFX with TNG Visual Effects

TNG Visual Effects scan technicians and artists know just what to do when creating digital assets from 3D scanning for use in film, television, or video games.

The scanning process begins as soon as the talent arrives at our studio (or we arrive on the location of our clients’ choice). Once everyone is settled in and our equipment is calibrated, we begin by taking high-resolution reference photographs. The quality of these photographs is critical to producing high-resolution texture maps at 2K, 4K or as high as 8K.

We use structured light scanners to capture the geometry of the talent who will become a photorealistic 3D cg model. The scanners create the digital models at up to a million polygons. Once the data is captured and created, we move on to the post-production process.

Create your digital assets with the right team and the proper equipment.

The first step in the post-production process involves ensuring the accuracy and integrity of the scan data. We align, stitch, and register the scan data. It is then re-topologized (the process of intelligently placing edge loops) in order to ensure the data is a manageable size for our clients, in addition to optimizing it for animation.

After re-topologizing the model, the team of artists at TNG UV the polys and then texture the model using the high-resolution reference photos. They will sculpt any additional details necessary to make the model worthy of the title ‘photorealistic.’ Accurate measurements are verified through the use of the scan data throughout the process. In the final stages of post-production, TNG artists will use various shaders and materials to produce the best looking render possible.

Good quality photorealistic looking 3D models can only be accomplished with a complete pipeline,  a dedicated team, professional equipment, and good coordination with clients to ensure they are getting what they want. Choose 3D scanning technology services as your number one source for visual effects assets.

http://tngvisualeffects.com 877.879.2040

Replicating Your Environment

Create exactly what you want via TNG 3D scanning visual effects technology.

 

Have you ever stepped on set, and immediately wished you had a digital scan of it?  Or have you wished the set was still there after it’s been taken apart? You might think you need a time machine, but all you need is a 3D scanning company with the right tools.  This is why we provide a service akin to insurance scanning. It’s the same concept of scanning characters in the event that they become unavailable later during production. With insurance scanning, you can have the sets scanned, and the data archived in case you need it in post production. The same can be done for location shooting as well.

We can scan houses, buildings, and structures that may be on the location to provide you with the ability to add (or subtract) cleanly from the scene. Sometimes pedestrians or traffic may be obstructing a location, and in that case, we can scan in the middle of the night with our infrared laser scanners.

It is the customer’s choice as to what they want and when they want the final delivery. You may want to consider what type of format you want the data: be it a point cloud, a surfaced model, or perhaps a complete model with textures is your ideal delivery.

Consider using 3D scanning on your project. TNG can save you the resources of both time and money.

Are your characters breaking your budget?

http://myemail.constantcontact.com/Are-your-CHARACTERS-spending-your-budget-.html?soid=1103007733068&aid=8eXGeCF7roM.

 

Bringing Your 3D Data to Life

Motion Capture and 3D scanning go hand-in-hand.  We are constantly looking at changes in the market and are currently working on a solution to facial performance capture. We are still in early testing mode, but are continually looking for ways to bring about a good looking solution that doesn’t cost an arm and a leg.

 For full body motion capture we are making alliances to work with some of the best mocap studios out there. This also helps us understand how to set up the 3d scanned character to better receive the mocap data. It is important to us to see the entire picture as opposed to taking a limited view that doesn’t include what the character will do once the 3D model is created.

As TNG proliferates the market within the US and Canada, we are also looking for local mocap studios as a source to recommend to our customers looking for that type of service. We also find out what type of rig will work best for them, but that also needs to be requested by the customer.

Other important issues we are working on to use in conjunction with 3D scanning and mocap are cyber cloth and cyber hair. As your character moves, everything needs to be in fluid motion to bring out the realism of the action.  All of these synergistic elements are dependent on each other to work together.

We are constantly looking for better and more extensive ways to help in the process of making your project stay in budget and on time. Other areas we are currently investigating include HDRI as a service as well as photogrammetry and supportive modeling. All these areas complement each other to supply you the data needed for your project.

Special Effects vs. Visual Effects: Our Changing Industry

The industry (commonly referred to as “The Biz”) is in a constant change of getting the public viewers’ interested in their story by using all of the tools available. All businesses experience this – constant change. Special Effects was the preferred tool of the trade for years with explosions, water tanks, and stuntmen diving off of buildings into inflated cushions. In the last 10-15 years Visual Effects has been coming into their own with water effects, fire, explosions and making digital characters fall off roofs, mountains, or catching on fire.

Special Effects with live action shots were faster and easier for the director to work with, however, to do a second and third take became difficult and expensive. Now with visual effects and computers, you can do the second take, make various changes, and get a whole new look that could not be done any other way.

Visual Effects also lets you break all the rules as to what happens to a character or object within a scene. Yes, over the years there have been many changes, and more changes are on the way. The most important part of visual effects is creating life-like models and their seamless integration to live action.  This is the real magic of everything working in synchronization. It also gives the movie makers and commercial innovators a more cost-effective method of building content. This should also have an effect on the insurance that a show has to carry becuase their talent or their stunt actor is not in danger.

 To create the digital characters and props, you could have them modeled, or use some different visual effects depending on how close you would like them to get the action. 3D scanning has become the quickest solution that gives you the ability to use in pre-visualization and in the shot.  If you are working on a franchise such as Spiderman or Ironman, the 3D scan can be used over and over. The same can be done with TV episodics,  commercials with several variations and with video games that have a number of iterations to serve their fan base. 3D scans also make a great asset to use in the event of changes in the cast for various reasons.

Experimental Skin Shaders

This work in progress is an early sample of skin shaders we are experimenting with. TNG Visual Effects artists enjoy bringing as much realism to the screen as possible when creating photorealistic digital assets. Our goal is to provide our customers with a gateway to a seamless transition between live shot and digital double.

Our technicians scanned Sophia (the model below) in a two piece swimsuit in our studio. After that, this personal trainer from Los Angeles was transformed into a cyber character resembling a female warrior. Our digital doubles and 3D scanned models open any project up to endless creative options.

TNG Visual Effects excels in assisting productions whose needs require digital assets that can be used anywhere from movie trailers, to video game cinematics, to music videos. We also specialize in creating digital assets that can be viewed on multiple platforms.

Skin Shaders - Phase 1

Replication – Cashing in on the Digital Asset

Using Digital Assets

Replication – Cash In

Sets, vehicles, rooms, interiors, props and buildings can all be digitally created for the making of a game, TV episode or film. If it is obvious you’ve got a franchise in the making, invest in the power of a digital asset and the payout it can bring you. 3D scanning can give you assets to be used in your project over and over. Resolution can be increased for films and decreased for games. Even with additional adjustments each asset will be well worth having, especially if you can use it more than once.

Scan it!

Modeling buildings with ornate facades can be time consuming projects. Replicating the interior of that building can also be time consuming. Save time by choosing 3D scanning. When comparing costs vs. benefits producers found the benefit of having accurate assets with a faster turnaround was a mark of distinction for 3D scans. Choosing to use a specialist in 3D scanning can enable you to put more detail and further strategy into your production.

Vehicles are a hot item on the list of objects to create digitally using 3D scans.  Is it worth the cost to destroy them in a chase or lose them off the side of a cliff? Remember to factor in thecost of stunt drivers, insurance, wreckage removal and permits. Using 3D scanning in this situation could make the project successful. Be sure your VFX production facility or game developer will use the 3D model fluidly in the scene.

The ability to create many types of digital assets by way of 3D scans is here and ready to be used in your project. Put them in from the start (in previs) and get your trailers ready. It’s time to get the most out of your digital assets. If your project is going into several entertainment genres, use your digital assets to serve you time and time, again. Now let’s go capture some data.