Create exactly what you want via TNG 3D scanning visual effects technology.
Have you ever stepped on set, and immediately wished you had a digital scan of it? Or have you wished the set was still there after it’s been taken apart? You might think you need a time machine, but all you need is a 3D scanning company with the right tools. This is why we provide a service akin to insurance scanning. It’s the same concept of scanning characters in the event that they become unavailable later during production. With insurance scanning, you can have the sets scanned, and the data archived in case you need it in post production. The same can be done for location shooting as well.
We can scan houses, buildings, and structures that may be on the location to provide you with the ability to add (or subtract) cleanly from the scene. Sometimes pedestrians or traffic may be obstructing a location, and in that case, we can scan in the middle of the night with our infrared laser scanners.
It is the customer’s choice as to what they want and when they want the final delivery. You may want to consider what type of format you want the data: be it a point cloud, a surfaced model, or perhaps a complete model with textures is your ideal delivery.
Consider using 3D scanning on your project. TNG can save you the resources of both time and money.
Motion Capture and 3D scanning go hand-in-hand. We are constantly looking at changes in the market and are currently working on a solution to facial performance capture. We are still in early testing mode, but are continually looking for ways to bring about a good looking solution that doesn’t cost an arm and a leg.
For full body motion capture we are making alliances to work with some of the best mocap studios out there. This also helps us understand how to set up the 3d scanned character to better receive the mocap data. It is important to us to see the entire picture as opposed to taking a limited view that doesn’t include what the character will do once the 3D model is created.
As TNG proliferates the market within the US and Canada, we are also looking for local mocap studios as a source to recommend to our customers looking for that type of service. We also find out what type of rig will work best for them, but that also needs to be requested by the customer.
Other important issues we are working on to use in conjunction with 3D scanning and mocap are cyber cloth and cyber hair. As your character moves, everything needs to be in fluid motion to bring out the realism of the action. All of these synergistic elements are dependent on each other to work together.
We are constantly looking for better and more extensive ways to help in the process of making your project stay in budget and on time. Other areas we are currently investigating include HDRI as a service as well as photogrammetry and supportive modeling. All these areas complement each other to supply you the data needed for your project.
Whether you need sculpting, modeling, or scanning depends on the cost plus time equation. Our research and experience in the 3D scanning industry has revealed that ‘the time it took an artist to model’ versus ‘the cost of scanning’ was almost equal. The only difference was that the project was completed in about half the time when scanning was chosen over modeling. If time is money then 3D scanning is clearly the most cost-effective way to go.
The scanning process will give you the ability to scan a great number of people, quickly and in a single session. It is always best to plan a 3D scanning session early, perhaps even in pre-production, or when you have the required talent, props, or other items to be scanned available. You will get the most out of your models when you plan them from previs to post production.
Remember, there are few artists that can replicate a person quickly and with incredible detail. If you have these types of artists in your network, you should regard them as valuable assets. Most companies will take their modelers and put them on other aspects of the project to maximize their resources. This also gives the artists experience to increase their skills in other areas of the post-production process. The sculpting then comes in handy to quickly enhance the model for finishing.
No matter which method you choose, it is best to think of scanning, modeling, and sculpting as complementary. These various methods aren’t competing with each other. Ask your 3D scanning company how they can save you valuable time on your next project.
Sets, vehicles, rooms, interiors, props and buildings can all be digitally created for the making of a game, TV episode or film. If it is obvious you’ve got a franchise in the making, invest in the power of a digital asset and the payout it can bring you. 3D scanning can give you assets to be used in your project over and over. Resolution can be increased for films and decreased for games. Even with additional adjustments each asset will be well worth having, especially if you can use it more than once.
Modeling buildings with ornate facades can be time consuming projects. Replicating the interior of that building can also be time consuming. Save time by choosing 3D scanning. When comparing costs vs. benefits producers found the benefit of having accurate assets with a faster turnaround was a mark of distinction for 3D scans. Choosing to use a specialist in 3D scanning can enable you to put more detail and further strategy into your production.
Vehicles are a hot item on the list of objects to create digitally using 3D scans. Is it worth the cost to destroy them in a chase or lose them off the side of a cliff? Remember to factor in thecost of stunt drivers, insurance, wreckage removal and permits. Using 3D scanning in this situation could make the project successful. Be sure your VFX production facility or game developer will use the 3D model fluidly in the scene.
The ability to create many types of digital assets by way of 3D scans is here and ready to be used in your project. Put them in from the start (in previs) and get your trailers ready. It’s time to get the most out of your digital assets. If your project is going into several entertainment genres, use your digital assets to serve you time and time, again. Now let’s go capture some data.