Replicating Your Environment

Create exactly what you want via TNG 3D scanning visual effects technology.

 

Have you ever stepped on set, and immediately wished you had a digital scan of it?  Or have you wished the set was still there after it’s been taken apart? You might think you need a time machine, but all you need is a 3D scanning company with the right tools.  This is why we provide a service akin to insurance scanning. It’s the same concept of scanning characters in the event that they become unavailable later during production. With insurance scanning, you can have the sets scanned, and the data archived in case you need it in post production. The same can be done for location shooting as well.

We can scan houses, buildings, and structures that may be on the location to provide you with the ability to add (or subtract) cleanly from the scene. Sometimes pedestrians or traffic may be obstructing a location, and in that case, we can scan in the middle of the night with our infrared laser scanners.

It is the customer’s choice as to what they want and when they want the final delivery. You may want to consider what type of format you want the data: be it a point cloud, a surfaced model, or perhaps a complete model with textures is your ideal delivery.

Consider using 3D scanning on your project. TNG can save you the resources of both time and money.

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Bringing Your 3D Data to Life

Motion Capture and 3D scanning go hand-in-hand.  We are constantly looking at changes in the market and are currently working on a solution to facial performance capture. We are still in early testing mode, but are continually looking for ways to bring about a good looking solution that doesn’t cost an arm and a leg.

 For full body motion capture we are making alliances to work with some of the best mocap studios out there. This also helps us understand how to set up the 3d scanned character to better receive the mocap data. It is important to us to see the entire picture as opposed to taking a limited view that doesn’t include what the character will do once the 3D model is created.

As TNG proliferates the market within the US and Canada, we are also looking for local mocap studios as a source to recommend to our customers looking for that type of service. We also find out what type of rig will work best for them, but that also needs to be requested by the customer.

Other important issues we are working on to use in conjunction with 3D scanning and mocap are cyber cloth and cyber hair. As your character moves, everything needs to be in fluid motion to bring out the realism of the action.  All of these synergistic elements are dependent on each other to work together.

We are constantly looking for better and more extensive ways to help in the process of making your project stay in budget and on time. Other areas we are currently investigating include HDRI as a service as well as photogrammetry and supportive modeling. All these areas complement each other to supply you the data needed for your project.

Special Effects vs. Visual Effects: Our Changing Industry

The industry (commonly referred to as “The Biz”) is in a constant change of getting the public viewers’ interested in their story by using all of the tools available. All businesses experience this – constant change. Special Effects was the preferred tool of the trade for years with explosions, water tanks, and stuntmen diving off of buildings into inflated cushions. In the last 10-15 years Visual Effects has been coming into their own with water effects, fire, explosions and making digital characters fall off roofs, mountains, or catching on fire.

Special Effects with live action shots were faster and easier for the director to work with, however, to do a second and third take became difficult and expensive. Now with visual effects and computers, you can do the second take, make various changes, and get a whole new look that could not be done any other way.

Visual Effects also lets you break all the rules as to what happens to a character or object within a scene. Yes, over the years there have been many changes, and more changes are on the way. The most important part of visual effects is creating life-like models and their seamless integration to live action.  This is the real magic of everything working in synchronization. It also gives the movie makers and commercial innovators a more cost-effective method of building content. This should also have an effect on the insurance that a show has to carry becuase their talent or their stunt actor is not in danger.

 To create the digital characters and props, you could have them modeled, or use some different visual effects depending on how close you would like them to get the action. 3D scanning has become the quickest solution that gives you the ability to use in pre-visualization and in the shot.  If you are working on a franchise such as Spiderman or Ironman, the 3D scan can be used over and over. The same can be done with TV episodics,  commercials with several variations and with video games that have a number of iterations to serve their fan base. 3D scans also make a great asset to use in the event of changes in the cast for various reasons.

Resolution Revolution

It’s a Resolution Revolution!

3D Characters: High – Medium – Low

Not all 3D scans are equal. TNG offers variable pricing for your 3D scans. While we make 3D scanning look easy, the varying degrees of complexity for each specific model is something we like to discuss in the initial bidding process. You always have the option of choosing the resolution that suits your shot and your budget. As budgets tighten, it’s concepts like these that can help to control costs.

Some characters are very complex, while some won’t require as much attention to detail. If your characters have extra detail, or are going to be close to the camera, they’ll get some special treatment in post. There are also those characters that will be some distance from the camera. These do not require as much time or cost.  Unlike those tricky New Years resolutions, TNG can ensure you get the results and resolution you need with your 3D scans. Remember, TNG guarantees all work.

Replication – Cashing in on the Digital Asset

Using Digital Assets

Replication – Cash In

Sets, vehicles, rooms, interiors, props and buildings can all be digitally created for the making of a game, TV episode or film. If it is obvious you’ve got a franchise in the making, invest in the power of a digital asset and the payout it can bring you. 3D scanning can give you assets to be used in your project over and over. Resolution can be increased for films and decreased for games. Even with additional adjustments each asset will be well worth having, especially if you can use it more than once.

Scan it!

Modeling buildings with ornate facades can be time consuming projects. Replicating the interior of that building can also be time consuming. Save time by choosing 3D scanning. When comparing costs vs. benefits producers found the benefit of having accurate assets with a faster turnaround was a mark of distinction for 3D scans. Choosing to use a specialist in 3D scanning can enable you to put more detail and further strategy into your production.

Vehicles are a hot item on the list of objects to create digitally using 3D scans.  Is it worth the cost to destroy them in a chase or lose them off the side of a cliff? Remember to factor in thecost of stunt drivers, insurance, wreckage removal and permits. Using 3D scanning in this situation could make the project successful. Be sure your VFX production facility or game developer will use the 3D model fluidly in the scene.

The ability to create many types of digital assets by way of 3D scans is here and ready to be used in your project. Put them in from the start (in previs) and get your trailers ready. It’s time to get the most out of your digital assets. If your project is going into several entertainment genres, use your digital assets to serve you time and time, again. Now let’s go capture some data.

We’ve Got the Power!

TNG acquired additional equipment to continue meeting your project needs. Here are some of the applications available with our Faro system.

 Vehicle and Large Object Scanning – Entire vehicles and objects such as statues can be digitized for placement into virtual environments, allowing them to be blown up/crushed/altered in ways not physically or practically possible in the real world.

Set Capture – Capturing a set in high detail in 3D allows virtual placement of objects and characters at any point in time even after the set has been torn down.  Lighting and other after-effects can also be applied as a part of a post-process if the entire geometry of the set has been captured in 3D.

Set Extension – Long range laser scanners give you the ability to capture entire city blocks in their exact condition and then use that data to build a virtual set extension.  For example you could (if permitted) scan the White House and then bring it into a virtual environment where a skyscraper is sitting next to it and towering over it.

Camera Tracking – Scanning the set immediately after each shot allows the locations of the camera, lights, and objects to be known such that lighting and other after-effects can be applied in reference to the camera position.

You can find more information by visiting our webpage dedicated to Faro technology.