TNG Visual Effects scan technicians and artists know just what to do when creating digital assets from 3D scanning for use in film, television, or video games.
The scanning process begins as soon as the talent arrives at our studio (or we arrive on the location of our clients’ choice). Once everyone is settled in and our equipment is calibrated, we begin by taking high-resolution reference photographs. The quality of these photographs is critical to producing high-resolution texture maps at 2K, 4K or as high as 8K.
We use structured light scanners to capture the geometry of the talent who will become a photorealistic 3D cg model. The scanners create the digital models at up to a million polygons. Once the data is captured and created, we move on to the post-production process.
The first step in the post-production process involves ensuring the accuracy and integrity of the scan data. We align, stitch, and register the scan data. It is then re-topologized (the process of intelligently placing edge loops) in order to ensure the data is a manageable size for our clients, in addition to optimizing it for animation.
After re-topologizing the model, the team of artists at TNG UV the polys and then texture the model using the high-resolution reference photos. They will sculpt any additional details necessary to make the model worthy of the title ‘photorealistic.’ Accurate measurements are verified through the use of the scan data throughout the process. In the final stages of post-production, TNG artists will use various shaders and materials to produce the best looking render possible.
Good quality photorealistic looking 3D models can only be accomplished with a complete pipeline, a dedicated team, professional equipment, and good coordination with clients to ensure they are getting what they want. Choose 3D scanning technology services as your number one source for visual effects assets.