A Lineup of Characters from the Real World

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A Lineup of Characters Brought in from the Real World

TNG Visual Effects provides full body 3D scanning of characters for your film, television or video game project. TNG’s 3D scanning visual effects technology can scan your characters in full wardrobe, partial or in underclothes so you can modify the digital wardrobe. We scan heads and hands separately for better detail. It’s a quick and easy process. We also help you create the facial expressions you need as an extra service, or just for reference in a photo shoot.
 
The group seen here is the beginning of our virtual library of characters for hire or license based on your needs.
Call us to create the 3D characters you need in your current or next project. 877.879.2040
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Bringing Your 3D Data to Life

Motion Capture and 3D scanning go hand-in-hand.  We are constantly looking at changes in the market and are currently working on a solution to facial performance capture. We are still in early testing mode, but are continually looking for ways to bring about a good looking solution that doesn’t cost an arm and a leg.

 For full body motion capture we are making alliances to work with some of the best mocap studios out there. This also helps us understand how to set up the 3d scanned character to better receive the mocap data. It is important to us to see the entire picture as opposed to taking a limited view that doesn’t include what the character will do once the 3D model is created.

As TNG proliferates the market within the US and Canada, we are also looking for local mocap studios as a source to recommend to our customers looking for that type of service. We also find out what type of rig will work best for them, but that also needs to be requested by the customer.

Other important issues we are working on to use in conjunction with 3D scanning and mocap are cyber cloth and cyber hair. As your character moves, everything needs to be in fluid motion to bring out the realism of the action.  All of these synergistic elements are dependent on each other to work together.

We are constantly looking for better and more extensive ways to help in the process of making your project stay in budget and on time. Other areas we are currently investigating include HDRI as a service as well as photogrammetry and supportive modeling. All these areas complement each other to supply you the data needed for your project.

Special Effects vs. Visual Effects: Our Changing Industry

The industry (commonly referred to as “The Biz”) is in a constant change of getting the public viewers’ interested in their story by using all of the tools available. All businesses experience this – constant change. Special Effects was the preferred tool of the trade for years with explosions, water tanks, and stuntmen diving off of buildings into inflated cushions. In the last 10-15 years Visual Effects has been coming into their own with water effects, fire, explosions and making digital characters fall off roofs, mountains, or catching on fire.

Special Effects with live action shots were faster and easier for the director to work with, however, to do a second and third take became difficult and expensive. Now with visual effects and computers, you can do the second take, make various changes, and get a whole new look that could not be done any other way.

Visual Effects also lets you break all the rules as to what happens to a character or object within a scene. Yes, over the years there have been many changes, and more changes are on the way. The most important part of visual effects is creating life-like models and their seamless integration to live action.  This is the real magic of everything working in synchronization. It also gives the movie makers and commercial innovators a more cost-effective method of building content. This should also have an effect on the insurance that a show has to carry becuase their talent or their stunt actor is not in danger.

 To create the digital characters and props, you could have them modeled, or use some different visual effects depending on how close you would like them to get the action. 3D scanning has become the quickest solution that gives you the ability to use in pre-visualization and in the shot.  If you are working on a franchise such as Spiderman or Ironman, the 3D scan can be used over and over. The same can be done with TV episodics,  commercials with several variations and with video games that have a number of iterations to serve their fan base. 3D scans also make a great asset to use in the event of changes in the cast for various reasons.

What’s your poly count?

 

Whether you’re creating digital content to be used for mobile apps, video games, television episodes, commercials, trailers or feature films, we’ve got you covered. TNG Visual Effects specializes in creating custom 3D digital assets for virtually any production. Email info@tngvisualeffects.com to inquire about what we can create for you or call Nick Tesi (310.717.2937) directly to discuss your needs.

Transition from Creative Thought to Reality with Digital Assets

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The digital age is here, and you might already know this. The time is coming when every production will be all digital. For movies, this will include the set environment, foreground, elements or props, characters, plus the action taking place on the stage. If you’re producing commercials, television episodes, video games, documentaries, etc, how long will you wait before including the necessary digital assets needed to cut time and cost?

We now have scanners for small objects, people, animals, cars, buildings (inside and out) plus most other things that need to be digitally created. Recently, we scanned a historical locomotive (circa 1864). In the past we have scanned cars, ships, buildings, tanks, etc. We’ve also scanned an entire 2 block area of buildings including both sides of the street. We will help you find a solution to creating the digital assets you need for your production.

As we move into the future more digital content will be needed to support more than 500 channels on TV, all the movies headed to the big screen, commercials, and print ads on magazines and billboards. We haven’t even begun mentioning all the video games that will be produced. And remember, you’ll want to be able to cross platforms with customizable resolution for screen sizes ranging from large screen to tablet to smart phone.

As we prepare for the future by building in the present, we can use our knowledge from the past to help us turn our creative thought into reality. Paying attention to current trends also aids us in this endeavor.  No, the time for 100% digital is not today or tomorrow, but it is coming. More producers and directors have increased their usage of digital assets. As time goes on that percentage will continue to increase. We are ready now, and will be here to help you get the data you need to include more digital assets in your production.