Your Virtual Ride


What’s your dream car? Ours is the Chevrolet Chevelle. It’s a great car, even at stock. However, if you want, we can add to the basic 3D scan of the car. We can add things like a hood scoop, chrome exhaust pipes, chrome spinners, a big spoiler on the back, race stripes, or even a body kit. We can trick out your virtual ride until it’s just what you desire.

We prep and scan a car in about four hours. It can be scanned in your garage or ours, provided we have enough space and time. We can provide static or movable pieces on the vehicle if needed, such as a door opening, or the hood, or the trunk. As you can imagine, the interior is much more detailed and will take additional time and expense.

If you’re producing a commercial or movie that has cars, motorcycles, scooters, horses, tractors, buses, trucks, planes, or even trains, we can scan it. Once processing is complete, we can deliver a quad mesh, or a fully textured 3D model. We will give you a price that is more than competitive.

So bring your automobiles to TNG, and we will treat them like our own as we prepare your virtual copy. Remember, digital is forever


Special Effects vs. Visual Effects: Our Changing Industry

The industry (commonly referred to as “The Biz”) is in a constant change of getting the public viewers’ interested in their story by using all of the tools available. All businesses experience this – constant change. Special Effects was the preferred tool of the trade for years with explosions, water tanks, and stuntmen diving off of buildings into inflated cushions. In the last 10-15 years Visual Effects has been coming into their own with water effects, fire, explosions and making digital characters fall off roofs, mountains, or catching on fire.

Special Effects with live action shots were faster and easier for the director to work with, however, to do a second and third take became difficult and expensive. Now with visual effects and computers, you can do the second take, make various changes, and get a whole new look that could not be done any other way.

Visual Effects also lets you break all the rules as to what happens to a character or object within a scene. Yes, over the years there have been many changes, and more changes are on the way. The most important part of visual effects is creating life-like models and their seamless integration to live action.  This is the real magic of everything working in synchronization. It also gives the movie makers and commercial innovators a more cost-effective method of building content. This should also have an effect on the insurance that a show has to carry becuase their talent or their stunt actor is not in danger.

 To create the digital characters and props, you could have them modeled, or use some different visual effects depending on how close you would like them to get the action. 3D scanning has become the quickest solution that gives you the ability to use in pre-visualization and in the shot.  If you are working on a franchise such as Spiderman or Ironman, the 3D scan can be used over and over. The same can be done with TV episodics,  commercials with several variations and with video games that have a number of iterations to serve their fan base. 3D scans also make a great asset to use in the event of changes in the cast for various reasons.

Game Trailers vs. Movie Trailers

Game Trailers vs. Movie Trailers:

The action and quality you expect…  from a big budget movie trailer!

Game trailers are strong. The better the quality, the more they feel like a big budget movie trailer. Of course, the idea is to show the audience a cool looking game using high resolution and partial live action. This entices the gamer and challenges them to try their hand at playing.

This kind of high-end media calls for all the tools, and techniques a producer has available in order to construct something compelling to advertise the game. In fact, the trailer should take the viewers breath away with graphics and action. The producers do anything possible so the animated characters look and act real, showcasing the best of what the game has to offer.

Typically, the company will use Mocap plus  3D scanning of the characters for replication.  This will save time (and money) on completion. This method produces an exact replica of the character in days, as opposed to the typical month (or longer) it takes to model a character “from scratch.”  Also, the character’s movements will be fluid and natural.

Building an environment based on 3D scanning helps to keep the pipeline flowing at its highest efficiency.  Parts of this extensively produced trailer can also be used in the cut scenes to help amortize the cost, and keep the model consistent.

Between time constraints, the look and feel of the trailer, and overall quality, there are few companies who excel at making game trailers comparable to big budget movie trailers. These companies maximize their  use of all the tools available in the market. This trailer is evidence that game trailers can compare to movie trailers.